Te Arapiki Ako
"Towards better teaching & learning"

Case Study Ten: Numeracy Ideas Involved

Comment on this item  
Add to your favourites
Remove from your favourites
Add a note on this item
Recommend to a friend
Comment on this item
Send to printer
Request a reminder of this item
Cancel a reminder of this item
Share |
Last updated 26 October 2012 15:29 by NZTecAdmin

Game variations: The tutor can call out numbers randomly or work their way up from one to whatever number they choose.

A tip: This is a good way to exhaust a particularly active member of the group. Just let them be number one !

Look carefully at the photo. This is what you would expect to see if you, as the tutor, call out three or nine.

How do you know that the number you have called is an odd number?

Answer: All even numbers have two as a factor.



If you have any comments please contact us.

Search this section

Knowing the Demands Knowing the Learner Knowing the What to Do

News feeds

Subscribe to newsletter